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CyberHopper
•
Game Development
•COSC 416
A modernized Frogger game built in Unity for the Retro Twist Game Jam, featuring advanced movement, scoring, and power-up mechanics.
UnityC#Game PhysicsUI Design
Key Features
- Modernized Frogger Gameplay: Navigate your cyber-frog across hazardous traffic and platforms to reach home pads.
- Core Systems:
- Advanced movement mechanics
- Collision detection
- Scoring logic
- Power-ups: Invincibility Shield (temporary immunity) and Speed Boost (faster movement)
- Game Loop:
- Progressive difficulty
- Lives system (3 lives per game)
- Time constraints for each attempt
- UI Design:
- Modern, cyber-inspired interface
- Real-time score and timer display
Controls
- Move Up: W or Up Arrow
- Move Down: S or Down Arrow
- Move Left: A or Left Arrow
- Move Right: D or Right Arrow
Scoring
- +10 points for each new farthest row reached
- +50 points for reaching a home pad
- +20 points × seconds remaining as a time bonus
- +1000 points for filling all five home pads
Technologies Used
- Engine: Unity
- Language: C#
- Game Physics: Custom collision and movement systems
- UI: Unity UI Toolkit
Challenges and Solutions
Implemented robust collision and scoring systems to ensure fair and engaging gameplay. Designed power-ups to add strategic depth and excitement.
Future Improvements
- Add new power-ups and obstacles
- Online leaderboards
- Enhanced visual effects and animations